We got a little time with the Oculus Rift, but the real stars of the show were Oculus Touch and the new $99 Gear VR.
Sourced through Scoop.it from: www.pcmag.com
Samsung Gear VR: First up was the new Gear VR. Designed to be portable and used with your Samsung phone, the Gear VR is much lighter and less oppressive to wear than the Rift. It sounds like a minor issue, but the difference in comfort is astonishing. Wearing the Gear VR felt like wearing a pair of goggles, while the Rift feels exactly like what it is—a massive piece of complicated hardware. The games for the Gear VR also featured a different design philosophy. Instead of the overwhelmingly immersive worlds created for the Rift, Gear VR games tapped into what all the most popular mobile games have in common: They’re easy to pick up and play. This means that the Gear VR is more suited to quick gameplay stints, as opposed to long, marathon sessions on the couch.
The Oculus Touch: I won’t lie: I struggled at first. Adjusting to not only being in this world, but also getting my hands positioned on the controllers properly was a chore, even with someone helping out. Once I was strapped in, however, the learning curve was shockingly low. Having your hands in the game with you not only makes for a more immersive experience, allowing you to interact with the world around you, but in my time with the hardware, it also made the transition from the real world to the virtual one less jarring and disconcerting. Moving your hands with the Oculus Touch system is as painless and easy as moving your hands in real life…because that’s precisely what you’re doing. The only complication comes when it’s time to use the numerous buttons on the devices: two triggers, an analog joystick, and two buttons for each hand, none of which you can see in game. It took some trial and error, but that’s the case with any new game controller. The fact that learning where the buttons are is the most difficult part of using Oculus Touch is phenomenal and speaks to the refined haptics experience. A big draw at Oculus Connect was a Touch-enabled game called Bullet Train. A first-person shooter using the Unreal Engine, Bullet Train at first seems like old hat. Multiple guns and exciting battles are always great, but they aren’t exactly breaking new ground. Even additions like teleportation and bullet time aren’t entirely unprecedented. Where Bullet Train shines, however, is in its execution.